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Friday, 29 October 2010

New Things

Ok -

1) new things... we now have an applet that shows our experiments with 2D graphics. )It's the side scrolling applet on the development page.)

Wednesday, 20 October 2010

Today's News

Work is progressing on the website sign up pages, as well as research is on going into the correct framework to use.

I am currently looking at JMonkey which provides high-level 3d game orientated functions on top of the light weight Java game library.

Of course, all of this goes at the same time as me being a husband and a father :)

Thursday, 14 October 2010

What's Happening ?

The game development website is currently having the ability for people to register their interest.

By registering, interested people will receive an email when the website or this blog is updated.

Meanwhile, the team (yep, it's more than one person), are continuing to brain storm and come up with ideas of what should go into the game, and when. For example, we want the whole game to be first person 3D, however, in order to get something out of the door, sections of the game may be in overhead 2D, for people to evaluate the game play, and make suggestions on how the game play should be changed.

Stay Tuned, and don't be afraid to add your comments/view, like Jonny 5, we need input!!

Monday, 11 October 2010

It Works!

Ok - so work is continuing on the game project. I now have been able to create an applet that is installed alongside the runtime for the lwjgl.

See the new developments page

Tuesday, 5 October 2010

A New Project

Inspired by the success of Minecraft (danger highly addictive - 'it's like crack, except you're given the tools to make your own crack'), and the fact that I have wanted to write the best game in the entire history of the universe. (50% of adults polled agreed with this statement*)

I want to really take a look at what aspects of games have inspired me, as well as yourself (yeah you, the person reading this). In a sense this project will be a crowd source game.

I will continue to post more details as I come up with them regarding scope and genre of game. What I can say is :

o It will be multi-user.
o It will have user created content
o You will be able to blow things up. (very important)
o It will have procedural generated content.
o It's probably going to be space based, although I did toy with the idea of making in pirate based (sorry, ninjas need not apply)

(* out of two adults asked )